![]() A full list of changes is over on the update's forum thread. ![]() Other additions for alpha 17 include a forestry, in which trees will grow for you chop down and turn into money, and a new context-sensitive object menu designed to cope with the broadening scope (which is totally dope?) of the game. You'll need to make sure it's behind a lot of big doors to stop that from happening. Of course, a few of your most violent prisoners, if they happen to be close by, will try to get inside the armoury themselves in the event of a riot. ![]() This ends badly for lots of people - guards and prisoners - in the video above. You can tell your people not to fire or to fire on sight, but guards will make on-the-spot decisions themselves if they feel their life is in danger and depending on the types of prisoners they're facing. If your prisoners are misbehaving, fighting one another or the guards, you can send a group in with weapons to intimidate them into surrendering. ![]() The armoury introduces a new set of tools with which to deal with riots: mainly, guns. To see this content please enable targeting cookies. ![]()
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